The novelty of games not being played as intended adds a meta-layer of fun and creativity that makes a game (and gaming in general) more interesting, in my opinion.
Take speedruns for example. Perhaps it's factored into the development nowadays, but there's no way to predict the insane ways people figure out how to solve problems (like using beds in Echoes of Wisdom).
Or my friends and I definitely playing halo 'wrong' in ridiculous ways to get through levels, which makes me more fond of those memories vs other games.
That "discovered" gameplay can certainly make things more memorable FOR SURE! And my play through of Echoes of Wisdom was 100% beds on beds on beds on beds! lol
I like playing games on default difficulty and should the game be too easy what I usually do is kinda mainline making me underpowered i.e. Horizon Forbidden West gets a bit darksoulsy if ya 5-10lvl below enemies...
THEN after rolling credits and If I really liked the game I'll peek on psnprofiles.com and see how far along the platinum im in and start doing big side quests, collecting and secret bosses effectively extending a game that enjoy in a embedded DLC by playing what the devs considered I should do to get the platinum.
What makes you decide if a game is "too easy" on default difficulty? Is there a certain amount of "failure" you're looking for in combat encounters, do you want to have to use all the different moves, parries, etc, in order to succeed, something else? Thanks for reading and taking the time to reply!
That Y-Axis paragraph haha.
The novelty of games not being played as intended adds a meta-layer of fun and creativity that makes a game (and gaming in general) more interesting, in my opinion.
Take speedruns for example. Perhaps it's factored into the development nowadays, but there's no way to predict the insane ways people figure out how to solve problems (like using beds in Echoes of Wisdom).
Or my friends and I definitely playing halo 'wrong' in ridiculous ways to get through levels, which makes me more fond of those memories vs other games.
That "discovered" gameplay can certainly make things more memorable FOR SURE! And my play through of Echoes of Wisdom was 100% beds on beds on beds on beds! lol
Very interesting subject,
I like playing games on default difficulty and should the game be too easy what I usually do is kinda mainline making me underpowered i.e. Horizon Forbidden West gets a bit darksoulsy if ya 5-10lvl below enemies...
THEN after rolling credits and If I really liked the game I'll peek on psnprofiles.com and see how far along the platinum im in and start doing big side quests, collecting and secret bosses effectively extending a game that enjoy in a embedded DLC by playing what the devs considered I should do to get the platinum.
What makes you decide if a game is "too easy" on default difficulty? Is there a certain amount of "failure" you're looking for in combat encounters, do you want to have to use all the different moves, parries, etc, in order to succeed, something else? Thanks for reading and taking the time to reply!