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Josh Waggoner's avatar

That Y-Axis paragraph haha.

The novelty of games not being played as intended adds a meta-layer of fun and creativity that makes a game (and gaming in general) more interesting, in my opinion.

Take speedruns for example. Perhaps it's factored into the development nowadays, but there's no way to predict the insane ways people figure out how to solve problems (like using beds in Echoes of Wisdom).

Or my friends and I definitely playing halo 'wrong' in ridiculous ways to get through levels, which makes me more fond of those memories vs other games.

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Chris's avatar

Very interesting subject,

I like playing games on default difficulty and should the game be too easy what I usually do is kinda mainline making me underpowered i.e. Horizon Forbidden West gets a bit darksoulsy if ya 5-10lvl below enemies...

THEN after rolling credits and If I really liked the game I'll peek on psnprofiles.com and see how far along the platinum im in and start doing big side quests, collecting and secret bosses effectively extending a game that enjoy in a embedded DLC by playing what the devs considered I should do to get the platinum.

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